9000 Dimensions

9000 Dimensions

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Essays

You’re misreading the competition
silksong and the indiepocalypse
Sep 8
8
Economics determine game aesthetics
low-cost and high-impact production strategies
Aug 28
10
Why do creatives hate money?
Commercialization and the sanctity of ideas
Aug 25
11
3
50 things for game developers
The books, blogs, and resources I wish I knew about sooner
Aug 18
34
5
Six months or bust
Making games faster
Aug 6
4
1
Another day on the job simulator
This is not brainrot
Jul 3
8
Are you tired of winning yet?
The arts made me a loser
Mar 6
9
1
Why Our Game Flopped (Part 2)
Post 2
Feb 24
17
3
Why Our Game Flopped (Part 1)
Analyzing my way through a failed launch
Feb 17
41
2
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